Build a Morrowind fit for 2009, in twelve relatively easy steps. With 1920px widescreen and a proper field-of-view, anti-aliasing and anisotropic filtering, hi-res textures, new sounds, new lands, and thousands of bugfixes.

It took me half a day, but some of that time was spent making this website documenting the process. Hopefully it’ll take you less time, if you use this guide. Even now, Morrowind is my second-best videogame (behind UT2004).