Henry Jenkins on the video games industry, the shift from artisan production to studio production, games as art, and the community-producer blend in the ‘not-really-a-game’ Second Life

“I have long felt that the term, ‘game’, is both enabling and crippling. We have a tendency right now to describe all forms of digital entertainment as games. In the real world, we might maintain meaningful distinctions between games, sports, toys, playgrounds, theaters, artistic tools, community halls, and so forth, all of them become ‘games’ when computers are involved.”